![]() ![]() But, once you master the basics of moving on these objects, it's easy to fly from one side of the map to the other at a moment's notice by stringing together the nearly infinite lines of rails and bouncy objects. It's weird and tricky for, maybe, the first 30 minutes. When you combine the grinding and bouncing in Sunset, you get the main way to move about every single space in the game. Cars, hot dog vendors, canopies, skylights and other obviously marked spots produce a huge amount of air when you land on them (you earn an ability that lets you increase those jumps with the press of a button early on in the game, too). When you're not grinding, you're probably bouncing. The power lines, actually, serve as double-sided affairs that let you either grind on top or hang from below (similar to BioShock Infinite's skyhook system. ![]() You can grind on just about every single rail, power line and rooftop edge in this game. Insomniac left that stuff to other titles, and instead we have a world that's traversed in ways not too dissimilar from Jet Set Radio, BioShock Infinite and Tony Hawk. You may be able to grind your way to the top of a building or reach it by bouncing on surfaces or vaulting over specific ledges, but you won't be holding A while you push up to shimmy and shuffle up ledges and walls. In an age where almost every single AAA game features a character capable of climbing any building or structure in sight, Sunset goes with a more horizontal and speedy route of movement. One of Sunset Overdrive's biggest selling points is traversal. The playground that it provides, as this section of our review indicates, is one that's perfect for its goal. Sunset Overdrive doesn't offer the biggest city you've ever seen, its storyline won't win any awards, its characters are rather forgettable and doesn't offer the same hard hitting moments that you'd find in other banner titles. I imagine that some gamers will likely find fault with the game's simplistic city and shallow storyline, but I propose instead that you consider both of those pieces as simply toys in the giant playground that is the game. ![]() It exceeds when delivering that promise, too. That's all this thing was built for: fun. While all those jokes might not make you laugh, they will constantly remind you that you're playing the game with the express purpose of having fun. Whether it's fourth wall breaking references, absurd respawn animations or impossibly stupid boss fights (in a good way), Sunset Overdrive is packed with absurdity. From the moment you boot up the game until you see the credits roll (and the subsequent exploration that will surely follow), you will need to embrace silliness. ![]()
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